GLAS-JP001
Servant of Six Warmasters
ImageEarth/Warrior/3/200/2000
Normal Monster
GLAS-JP002
Cloudian - Smoke Ball
ImageWater/Angel/1/200/600
Normal Monster
GLAS-JP003
Evil Hero Malicious Edge
ImageEarth/Demon/7/2600/1800
When there's monster(s) on opponent's field, this card can be summon with one sacrifice. When this card attacks a monster in
defense mode, and the attack strength is higher than that defense strnegth, deal battle damage to opponent equal to the difference.
Super Rare
GLAS-JP004
Evil Hero Hell Gainer
Image Earth/Demon/4/1600/0
By removing this card from the game during Main Phase 1 of your turn, a face-up Demon type monster on your field can attack 2
times in a Battle Phase. If this effect is used, special summon this cad to your field in face-up attack mode at the 2nd of your
Standby Phase.
Rare
GLAS-JP005
Cloudian - Eye of the Typhoon
Image 1 Image 2Wind/Aqua/8/3000/1000
This card cannot be destroyed as result of battle. When this card is in face-up defense mode on the field, destroy this card.
When this card declared attack, change the mode of all face-up monsters ouside of [Cloudian] cards on the field.
Ultra/Ultimate Rare
GLAS-JP006
Cloudian - Ghost Fog
ImageWater/Demon/1/0/0
This card can't be special summon. When this card battle, both player receive 0 damages. When this card is destroyed as a result
of battle, put a number of Fog Counters equal to the destroyed opponent's monster's level to any number of face-up monster on
the field divided.
GLAS-JP007
Cloudian - Nimbusman
ImageWater/Angel/5/1000/1000
This card cannot be destroyed as result of battle. When this card is in face-up defense mode on the field, destroy this card.
When this card is sacrificed summoned, you may sacrifice any number of Water main-type monster. When this card is successfully
summon, put a number of Fog Counters on this card equal to number of monsters you sacrificed. This card's attack strength is
increased by 500 for each Fog Counter on this card.
GLAS-JP008
Cloudian - Sheep Cloud
ImageWater/Angel/1/0/0
When this card is sent to field from Graveyard as result of battle, special summon 2 [Sheep Cloud Token] (Water/Angel/1/0/0) to
your field in defense mode. The Tokens cannot be sacrifice outside of in sacrifice summon of a [Cloudian] monster.
Rare
GLAS-JP009
Cloudian - Poison Cloud
ImageWater/Demon/3/0/1000
When this face-up card is destroyed as a result of battle and is send to Graveyard, destroy the monster that destroy this card,
and deal 800 damages to opponent.
GLAS-JP010
Cloudian - Acid Cloud
ImageWaer/Angel/4/500/0
This card cannot be destroyed as result of battle. When this card is in face-up defense mode on the field, destroy this card.
When this card is successfully summoned, put amount of Fog Counters onto this card equal to number of [Cloudian] monsters on the
field. Remove 2 Fog Counters from this card, destroy a Magic/Trap card on the field.
GLAS-JP011
Cloudian - Cirrostratus
ImageWater/Angel/4/900/0
This card cannot be destroyed as result of battle. When this card is in face-up defense mode on the field, destroy this card.
When this card is successfully summoned, put amount of Fog Counters onto this card equal to number of [Cloudian] monsters on the
field. Remove 2 Fog Counters from this card, destroy a monster on the field.
Rare
GLAS-JP012
Cloudian - Altos
ImageWater/Angel/4/1300/0
This card cannot be destroyed as result of battle. When this card is in face-up defense mode on the field, destroy this card.
When this card is successfully summoned, put amount of Fog Counters onto this card equal to number of [Cloudian] monsters on the
field. Remove 3 Fog Counters from this card, randomly discard a card from opponent's hand.
Rare
GLAS-JP013
Cloudian - Turbulance
ImageWater/Angel/4/800/0
This card cannot be destroyed as result of battle. When this card is in face-up defense mode on the field, destroy this card.
When this card is succesfully summoned, put amount of Fog Counters onto this card equal to number of [Cloudian] monsters on the
field. Remove 3 Fog Counters from this card, randomly discard a card from opponent's hand. Remove a Fog Counter from this card
to special summon a "Cloudian - Smoke Ball" from a deck or Graveyard.
GLAS-JP014
Truckroid
ImageEarth/Machine/4/1000/2000
When this card destroyed an opponent's monster and sent it to Graveyard as result of battle, equip the destroyed to this card as
an equip card. Increase this card's attack strength by the attack strength of the equipped monster card(s).
Rare
GLAS-JP015
Stealthroid
ImageDark/Machine/4/1200/0
When there's another [Roid] monster on your field outside of this card, at the end of Battle Phase where this card battled,
destroy a Magic/Trap card on the field.
Rare
GLAS-JP016
Expressroid
ImageEarth/Machine/4/400/1600
When this card is successfully summoned, Reverse Summoned, or Specia Summoned, you can add 2 [Roid] monsters from your Graveyard
outside of [Expressroid] to your hand.
Rare
GLAS-JP017
Gladial Beast - Alexander
Image 1 Image 2Light/Beast/6/2400/600
This card cannot be special summon outside of by effect of [Gladial Beast - Dicaeri]. When this card is successfully special
summon when this card is face-up on your field, this card is not affect by the effect of Magic cards. When this card battles
you can return this card to your deck at the end of Battle Phase, then special summon a [Gladial Beast] monster from your deck
outside of [Gladial Beast - Alexander].
Ultra/Ultimate Rare
GLAS-JP018
Gladial Beast - Spartics
ImageEarth/Dino/5/2200/600
This card cannot be special summon outside of by effect of [Gladial Beast - Hopurmus]. When this card is successfully special
summon, add a [Combat Weapon] Magic card to your hand. When this card battles you can return this card to your deck at the end
of Battle Phase, then special summon a [Gladial Beast] monster from your deck outside of [Gladial Beast - Spartics].
Super Rare
GLAS-JP019
Gladial Beast - Murmillo
ImageWater/Fish/3/800/400
When this card is successfully special summon by effect of a [Gladial Beast] effect monster, destroy a face-up monster on the
field. When this card battles you can return this card to your deck at the end of Battle Phase, then special summon a [Gladial
Beast] monster from your deck outside of [Gladial Beast - Murmillo].
Rare
GLAS-JP020
Gladial Beast - Bestouri
ImageWhen this card is successfully special summon by effect of a [Gladial Beast] effect monster, destroy a Magic/Trap card on the
field. When this card battles you can return this card to your deck at the end of Battle Phase, then special summon a
[Gladial Beast] monster from your deck outside of [Gladial Beast - Bestouri].
GLAS-JP021
Gladial Beast - Raquel
ImageLight/Beast-Warrior/4/1800/400
When this card is successfully special summon by effect of a [Gladial Beast] effect monster, this card's original attack
strength becomes 2100. When this card battles you can return this card to your deck at the end of Battle Phase, then special
summon a [Gladial Beast] monster from your deck outside of [Gladial Beast - Raquel].
Rare
GLAS-JP022
Gladial Beast - Hopurmus
ImageEarth/Rock/4/700/2100
When this card is successfully special summon by effect of a [Gladial Beast] effect monster, this card's original defense
strength becomes 2400. When this card battles you can return this card to your deck at the end of Battle Phase, then special
summon a [Gladial Beast] monster from your deck outside of [Gladial Beast - Hopurmus].
GLAS-JP023
Gladial Beast - Dicaeri
ImageEarth/Beast/4/1600/1200
When this card is successfully special summon by effect of a [Gladial Beast] effect monster, this card can attack 2 turns
during a Battle Phase. When this card battles you can return this card to your deck at the end of Battle Phase, then special
summon a [Gladial Beast] monster from your deck outside of [Gladial Beast - Dicaeri].
GLAS-JP024
Gladial Beast - Secutor
ImageWind/Reptile/?/400/300
When this card is successfully special summon by effect of a [Gladial Beast] effect monster, at the end of Battle Phase this
card battles, special summon 2 [Gladial Beast] monsters from your deck outside of [Gladial Beast - Secutor].
Normal Rare
GLAS-JP025
Slave Ape
ImageEarth/Beast/2/700/300
When this card is destroy as a result of battle and is send to Graveyard, you may special summon a [Gladial Beast] monster with
level 4 or less from your deck to your field.
GLAS-JP026
Curser of Sparkta
ImageEarth/Spellcaster/4/400/2000
When this card is face-up on the field, whenever a monster is special from deck, deal 500 damages to opponent.
GLAS-JP027
Infinity Dark
ImageDark/Demon - Dual/4/1500/1200
When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on
the field and as treated as a Normal Summon you re-summon this card, this card becomes an effect monster and gains the
following effect.
- When this card declared attack, you may change the mode of a face-up monster on opponent's field.
GLAS-JP028
Magic Slime
ImageWater/Aqua - Dual/3/700/1200
When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on
the field and as treated as a Normal Summon you re-summon this card, this card becomes an effect monster and gains the
following effect.
- Battle Damages done to the controller by this card as a result of Battle is done to the opponent.
GLAS-JP029
Antique Gear Knight
ImageEarth/Machine - Dual/4/1800/500
When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on
the field and as treated as a Normal Summon you re-summon this card, this card becomes an effect monster and gains the
following effect.
- When this card attacs, until end of Damage Step opponent cannot activate Magic/Trap cards.
Rare
GLAS-JP030
Goblin Assassination Team
ImageDark/Beast-Warrior/4/1300/0
This card can attack opponent directly. When this card attacks, put it in defense mode at End of Battle Phase. This card's
mode cannot be change until end of your next turn.
Rare
GLAS-JP031
Legendary Gambler
ImageDark/Spellcaster/4/500/1400
Flip 3 Coins. If all 3 are Heads, destroy all monsters on opponent's field. If 2 are heads, opponent randomly discard a card
from his/her hand. If 1 is head, destroy a card on your field. If all 3 are tails, you discard all cards from hand. This
effect can only be activate once per turn during your Main Phase.
GLAS-JP032
Councilor of Shien - Enishi
ImageLight/Warrior/6/2200/1200
This card cannot be Normal Summon. This card cannot be special summon outside of by removing 2 [Six Warmasters]
monsters from your Graveyard from the game. Destroy a face-up monster on the field. If this effect is activated, this card
cannot declare attack during this turn. This effect can only be activate once per turn.
Super Rare
GLAS-JP033
Relic of Six Warmasters
ImageEarth/Warrior - Union/3/500/500
Once during your Main Phase, you can equip this card to a [Six Warmasters] monster as an Equip card, or remove it from equipment
and special summon this card in face-up attack mode. When this card becomes an Equip card by this effect, increase the attack
and defense strength of the equipped monster by 500. When the equipped monster destroys an opponent's monster as a result of
battle, draw a card. (A monster can only have one Union monster equipped on it. When the equipped monster is destroy as a result
of Battle, destroy this card instead)
GLAS-JP034
Alien Telepath
Fire/Reptile/4/1600/1000
ImageYou can remove an "A Counter" from an opponent's monster to destroy a Magic/Trap card on the field. This effect can only be
activated once per turn. When monsters with "A Counter" battle with an [Alien] monster, decrease the attack and defense strength
by 300 for each "A Counter" on them.
Rare
GLAS-JP035
Alien Hypno
ImageWater/Reptile - Dual/4/1600/700
When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on
the field and as treated as a Normal Summon you re-summon this card, this card becomes an effect monster and gains the
following effect.
- Gain control of an opponent's monster with "A Counter". At the end of your turn, remove an "A Counter" from that
monster. If all "A Counter"s are removed from that monster, destroy it.
GLAS-JP036
Elemental Hero Chaos Neos
Image 1 Image 2 Image 3Dark/Warrior - Fusion/9/3000/2500
[Elemental Hero Neos] + [Neospacian Black Panther] + [Neospacian Glow Moss]
This card can only be special summon from Fusion deck by returning the above monsters from your field to deck (The Magic card
[Fusion] is not required). Return this card to Fusion Deck at End Phase, and set all face-up monsters on the field. Flip 3
coins, this card gains the following effect according to number of heads. This effect can only be activate once per turn.
- 3: Destroy all monsters on opponent's field
- 2: This turn, negate the effect of all effect monsters on opponent's field.
- 1: Return all monsters on your field back to owner's hand.
Ultra/Ultimate/Holographic Rare
GLAS-JP037
Elemental Hero Plasma Viceman
ImageLight/Warrior - Fusion/8/2600/2300
[Elemental Hero Sparkman] + [Elemental Hero Edgeman]
This card cannot be special summon outside of by Fusion Summon. When this card attacks a monster in defense mode, and this
card's attack strength is higher than the defense strength of the defending monster, deal battle damages to opponent equal to
that difference. Discard a card from your hand, destroy a monster in face-up attack mode on opponent's field.
Super Rare
GLAS-JP038
Evil Hero Inferno Wing
Image 1 Image 2 Image 3Fire/Demon - Fusion/2100/1200
[Elemental Hero Featherman] + [Elemental Hero Burst Lady]
This monster can only be special summon from Fusion Summon from [Dark Fusion]. When this card attacks a monster in defense mode,
and the attack strength is higher than that defense strength, deal damages to opponent's life. When this card destroyed a monster
as result of battle and sent it to Graveyard, deal damage to opponent equal to the higher value of attack strength and defense
strength of the destroyed monster.
Ultra/Ultimate Rare
GLAS-JP039
ImageEvil Hero Lightning Golem
Light/Demon - Fusion/6/2400/1500
[Elemental Hero Sparkman] + [Elemental Hero Clayman]
This monster can only be special summon from Fusion Summon from [Dark Fusion]. You can destroy monster on the field. This effect
can only be activate once per turn.
Rare
GLAS-JP040
Evil Hero Dark Gaia
ImageEarth/Demon - Fusion/8/?/0
Demon Type monster + Rock type monster
This monster can only be special summon from Fusion Summon from [Dark Fusion]. This card's orignial attack strength is equal to
the combine value of the attack strengths of the Fusion material monsters. When this card declares attack, you can change all
monsters in defense mode on opponent's field to face-up attack mode. (At this time, effect of Reverse effect monster would be
activate).
Super Rare
GLAS-JP041
Super Vehicroid - Stealth Union
ImageEarth/Machine - Fusion/9/3600/3000
[Truckroid] + [Expressroid] + [Drillroid] + [Stealthroid]
Once per turn during your Main Phase you can choose a non-Machine type monster on your field and equipped it onto this card as
an equip card. When a monster is equipped by this effect, this card can attack all monsters on opponent's field once. If this
card attacks this way, half this card's original attack strength. When this card attacks monster in defense mode, and the attack
strength is higher than the defense strength, deal Battle damages to opponent equal to the difference.
Super Rare
GLAS-JP042
Super Composite Beast Raptenos
ImageLight/Dragon - Fusion/8/2200/2200
Dual Monsters x2
When this card is face-up on the field, all face-up Dual monsters on the field that is treated as Normal Monster would be
treated as it was re-summoned.
GLAS-JP043
Gladial Beast - Geordias
Dark/Dino - Fusion/7/2600/1500
Image[Gladial Beast - Spartics] + [Gladial Beast] monster
This card can only be special summon from Fusion deck by returing the above cards from your field to your deck (the Magic card
[Fusion] is not required). When this card destroys a monster as result of battle and sent it to Graveyard, deal damages to
opponent equal to the defense strength of that monster. When this card battles you can return this card to your deck at the end
of Battle Phase, then special summon 2 [Gladial Beast] monsters from your deck outside of [Gladial Beast - Geordias].
GLAS-JP044
Gladial Beast - Heracranos
Image 1 Image 2Fire/Beast Warrior - Fusion/8/3000/2800
[Gladial Beast - Raquel] + [Gladial Beast] monsters x2
This card can only be special summon from Fusion deck by returning the above cards from your field to your deck (the Magic card
[Fusion] is not required). When this card is face-up on the field, by discarding a card from your hand, negate the activation of
a Magic/Trap card and destroy it.
Ultra/Ultimate Rare
GLAS-JP045
Contact Out
ImageMagic - Quickplay
Return a face-up [Neos] Fusion monster from your field to Fusion deck. Also, if all the Fusion material monsters for the monster
return to Fusion deck are in your deck, you may special summon them all to the field.
GLAS-JP046
Swing of Memories
ImageMagic - Normal
Special Summon a Normal Monster from your Graveyard. The Special Summoned monster is destroyed during the End Phase of this turn.
Normal Rare
GLAS-JP047
Dark Fusion
ImageMagic - Normal
Choose from your hand and/or field monsters required for a Fusion monster and send them to Graveyard, special summon a Demon
type Fusion monster from Fusion deck. The monster special summon by this card cannot be target or affect by the effect of
opponent's Magic, Trap, and monster effect during this turn. (This special summon is treated as a Fusion summon)
Super Rare
GLAS-JP048
Diamond-Dust Cyclone
ImageMagic - Quickplay
Choose a monster with 4 or more Fog Counters on it to activate. Destroy the chosen monster, and for each 4 Fog Counters on the
destroyed monster, draw a card from your deck.
GLAS-JP049
Summon Cloud
ImageMagic - Continuous
When you have no monster on your field, you can special summon a [Cloudian] monster from your hand or Graveyard with level 4 or
less to your field. This effect can only be activate once per turn during your Main Phase. If special summon from Graveyard
destroy this card.
GLAS-JP050
Lucky Cloud
ImageMagic - Normal
When more than 2 [Cloudian] monsters with the same name are Summoned, Reverse Summoned, or Special Summoned during the activated
turn, draw 2 cards from your deck at End Phase.
GLAS-JP051
Fog Control
ImageMagic - Quickplay
Sacrificed 1 of your face-up [Cloudian] monster, put 3 Fog Counters on a face-up monster on the field.
GLAS-JP052
Storm of Cloudian
ImageMagic - Continuous
During each of your Standby Phase, put a Fog Counter on all face-up monster on the field.
GLAS-JP053
Special Dual Summon
ImageMagic - Quickplay
Choose a face-up Dual monster on your field, treat it as it was re-summoned. At the End Phase of this turn, return the
chosen Dual monster to hand.
GLAS-JP054
Dungeon of Gladial Beast - Colossus
ImageMagic - Field
Whenever a monster is special summon from your deck, put a Conter onto this card. Increase the attack and defense strength of
all face-up [Gladial Beast] monsters on the field by 100 for each counters on this card. When this card is destroyed, you can
discard a [Dungeon of Gladial Beast - Colossus] from your hand and this card is not destroyed.
Rare
GLAS-JP055
Combat Weapon of Gladial Beast - Halberd
ImageMagic - Equipment
Can only be equipped on [Gladial Beast] monster. When the equipped monster attacks at the end of Damage Step, destroy a Magic
or Trap card on the field. When the equipped monster is return to deck from your field and this card is sent to Graveyard as
result, return this card to your hand.
GLAS-JP056
Combat Weapon of Gladial Beast - Gladius
ImageMagic - Equipment
Can only be equipped on [Gladial Beast] monster. Increase the attack strength of the equipped monster by 300. When the equipped
monster is return to deck from your field and this card is sent to Graveyard as result, return this card to your hand.
GLAS-JP057
Combat Weapon of Gladial Beast - Manica
ImageMagic - Equipment
Can only be equipped on [Gladial Beast] monster. When this card is equipped, the equipped monster cannot be destroy in Battle
(Damage Calculation is still done). When the equipped monster is return to deck from your field and this card is sent to
Graveyard as result, return this card to your hand.
GLAS-JP058
Resting Gladial Beast
ImageMagic - Normal
Return 2 [Gladial Beast] cards from your hand into your deck. Afterward, draw 3 cards from your deck.
Rare
GLAS-JP059
Gladial Return
ImageMagic - Normal
Return 3 [Gladial Beast] cards from your Graveyard into deck. Afterward, draw a card.
GLAS-JP060
Soul Absorbing Bamboo Sword
ImageMagic - Continuous
Choose a monster equipped with [Broken Bamboo Sword]. When the chosen mosnter deal battle damage to opponent, your opponent skip
his/her next Draw Phase. Destroy this card during your 2nd Standby Phase after this card is activated.
Normal Rare
GLAS-JP061
Reasoning of Six Warmasters
ImageMagic - Quickplay
Send a face-up [Six Warmasters] monster on your field to Graveyard to activate. Special summon a [Six Warmasters] monster
from your Graveyard to your field.
GLAS-JP062
"A" Cell Nurturing Device
ImageMagic - Continuous
When "A Counter(s)" are removed from field, put an "A Counter" on this card. When this card is destroy, put all "A Counter"
on this card to any amount of face-up monsters on the field.
GLAS-JP063
Over Limit
ImageTrap - Normal
Pay 500 lifepoints. Special summon a Normal monster with attack strength 1000 or less that was destroyed as result of battle
this turn to your field.
GLAS-JP064
Entry Forbidden! No Entry!!
ImageTrap - Normal
Change all monsters in attack mode on opponent's field to defense mode.
Super Rare
GLAS-JP065
Natural Disaster
ImageTrap - Continuous
When an opponent's card is send to Graveyard by the effect of a [Cloudian] monster, deal 500 damage to opponent.
GLAS-JP066
Rainstorm
ImageTrap - Normal
Choose a face-up [Cloudian] monster on your field to activate. This card gains the following effect by the attack strength
of the chosen monster.
- 1000 or less: Destroy a Magic or Trap card on the field.
- 2000 or less: Destroy 2 cards on opponent's field.
GLAS-JP067
Ascending Air Current
ImageTrap - Normal
Can be activate by removing all Fog Counters from the field. Deal damages to opponent equal to number of Fog counter removed x300.
Rare
GLAS-JP068
Release of Rock Fossil
ImageTrap - Continuous
Choose one of your Rock type monster that is removed from game and special summon it to the field. When this card leaves the
field, destroy that monster. When the monster is destroyed, destroy this card.
Rare
GLAS-JP069
Radiance Absorbing Magic Mirror
ImageTrap - Continuous
When this card is face-up on the field, the effect of Light attribute monster activated in Graveyard or on the field are negated.
GLAS-JP070
Darkness Absorbing Magic Mirror
ImageTrap - Continuous
When this card is face-up on the field, the effect of Dark attribute monster activated in Graveyard or on the field are negated.
GLAS-JP071
Parry
ImageTrap - Counter
Return a [Gladial Beast] card from your hand to deck. Negate the activation of a Trap card and destroy it.
GLAS-JP072
Disarm
ImageTrap - Counter
Return a [Gladial Beast] card from your hand to deck. Negate the activation of a Magic card and destroy it.
GLAS-JP073
Armor of God-Speed
ImageTrap - Continuous
When you daw a [Six Warmasters] monster during your Draw Phase, you can reveal it to opponent and special summon that to your
field.
GLAS-JP074
Living Blade Technique of Various Blades
ImageTrap - Normal
Special Summon 2 [Six Warmasters] monsters from your Graveyard to field in attack mode. Destroy the monsters special summon
by this card's effect at the end of turn, and you receive damages equal to the total attack strength of the 2 monsters.
GLAS-JP075
Energy Absorbing Board
ImageTrap - Normal
When the effect of an opponent's card deals damages to your lifepoints, negate that damage, and you gain lifepoints equal to
the damages negated.
Super Rare
GLAS-JP076
Cell Bursting Virus
ImageTrap - Normal
Can be activate when an opponent's monster with "A Counter(s)" on it declares attack. Destroy all monsters on opponent's field
that are in attack mode.
Rare
GLAS-JP077
Destruct Circle A
ImageTrap - Normal
Destroy a face-up monster with "A Counter". Both player receive 1000 damages.
GLAS-JP078
Sub-Space Jump Device
ImageTrap - Normal
Exchange control of a monster on your field with an opponent's monster with "A Counter(s)" on it.
GLAS-JP079
Misrevive
ImageTrap - Normal
Choose an opponent's monster, and special summon it to opponent's field in face-up defense mode.
GLAS-JP080
Unlucky Report
ImageTrap - Normal
Your opponent can perform their next Battle Phase twice.
Normal Rare
I guess you you guys still want this version. As usual, my scans. (1 Box Pulling)
Starting...
Merci à GRANDORA pour les SCANS. D'autres vont suivre :)